放出するパーティクルの最大数
var hSliderValue : float = 0.0; function Update () { particleSystem.maxParticles = hSliderValue; } function OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; void Update() { particleSystem.maxParticles = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public hSliderValue as float = 0.0F def Update() as void: particleSystem.maxParticles = hSliderValue def OnGUI() as void: hSliderValue = GUI.HorizontalSlider(Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F)