お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close放出するパーティクルの最大数
var hSliderValue : float = 0.0; function Update () { particleSystem.maxParticles = hSliderValue; } function OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float hSliderValue = 0.0F; void Update() { particleSystem.maxParticles = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public hSliderValue as float = 0.0F def Update() as void: particleSystem.maxParticles = hSliderValue def OnGUI() as void: hSliderValue = GUI.HorizontalSlider(Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F)