パーティクルシステムからすべてのパーティクルを削除します
particleEmitter.ClearParticles();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.ClearParticles(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.ClearParticles()