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ParticleEmitter.useWorldSpace

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public var useWorldSpace: bool;
public bool useWorldSpace;
public useWorldSpace as bool

Description

有効の場合はエミッターは移動しますが、既に放出されたパーティクルは移動しません。無効の場合両方移動します

	particleEmitter.useWorldSpace = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        particleEmitter.useWorldSpace = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		particleEmitter.useWorldSpace = true