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Close設定した範囲内でランダムなパーティクルの角速度
A random value in the range of [-rndAngularVelocity, rndAngularVelocity] will be applied to all new particles, in addition to ParticleEmitter.angularVelocity See Also: angularVelocity.
particleEmitter.rndAngularVelocity = 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.rndAngularVelocity = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.rndAngularVelocity = 10