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Close毎フレームパーティクルを放出すべきかどうか
// Emit particles for 3 seconds particleEmitter.emit = true; yield WaitForSeconds(3); // Then stop particleEmitter.emit = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { IEnumerator Example() { particleEmitter.emit = true; yield return new WaitForSeconds(3); particleEmitter.emit = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as IEnumerator: particleEmitter.emit = true yield WaitForSeconds(3) particleEmitter.emit = false