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ParticleEmitter.emit

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public var emit: bool;
public bool emit;
public emit as bool

Description

毎フレームパーティクルを放出すべきかどうか

	// Emit particles for 3 seconds
	particleEmitter.emit = true;
	yield WaitForSeconds(3);
	// Then stop
	particleEmitter.emit = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    IEnumerator Example() {
        particleEmitter.emit = true;
        yield return new WaitForSeconds(3);
        particleEmitter.emit = false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as IEnumerator:
		particleEmitter.emit = true
		yield WaitForSeconds(3)
		particleEmitter.emit = false