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Network.SetReceivingEnabled

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public static function SetReceivingEnabled(player: NetworkPlayer, group: int, enabled: bool): void;
public static void SetReceivingEnabled(NetworkPlayer player, int group, bool enabled);
public static def SetReceivingEnabled(player as NetworkPlayer, group as int, enabled as bool) as void

Description

特定のプレイヤーから特定のグループ番号への、メッセージの受信の有効/無効を設定します

You can use the when you do not want any network messages coming in for processing at the moment, and then enable it later when you are ready. This is useful to stop network messages until a level is loaded, for example.

	// Stop receiving messages in group 0 from all players (clients)
	for (var player : NetworkPlayer in Network.connections)
		Network.SetReceivingEnabled(player, 0, false);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        foreach (NetworkPlayer player in Network.connections) {
            Network.SetReceivingEnabled(player, 0, false);
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		for player as NetworkPlayer in Network.connections:
			Network.SetReceivingEnabled(player, 0, false)