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Network.incomingPassword

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public static var incomingPassword: string;
public static string incomingPassword;
public static incomingPassword as string

Description

サーバーのパスワード(入接続)

This must be matched in the Network.Connect routine on the clients. Pass "" to specify no password (this is default).

	function ConnectToServer () {
		Network.Connect("127.0.0.1", 25000, "HolyMoly");
	}

	function LaunchServer () {
		Network.incomingPassword = "HolyMoly";
		Network.InitializeServer(32, 25000);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void ConnectToServer() {
        Network.Connect("127.0.0.1", 25000, "HolyMoly");
    }
    void LaunchServer() {
        Network.incomingPassword = "HolyMoly";
        Network.InitializeServer(32, 25000);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def ConnectToServer() as void:
		Network.Connect('127.0.0.1', 25000, 'HolyMoly')

	def LaunchServer() as void:
		Network.incomingPassword = 'HolyMoly'
		Network.InitializeServer(32, 25000)