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Closeサーバーのパスワード(入接続)
This must be matched in the Network.Connect routine on the clients. Pass "" to specify no password (this is default).
function ConnectToServer () { Network.Connect("127.0.0.1", 25000, "HolyMoly"); } function LaunchServer () { Network.incomingPassword = "HolyMoly"; Network.InitializeServer(32, 25000); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void ConnectToServer() { Network.Connect("127.0.0.1", 25000, "HolyMoly"); } void LaunchServer() { Network.incomingPassword = "HolyMoly"; Network.InitializeServer(32, 25000); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def ConnectToServer() as void: Network.Connect('127.0.0.1', 25000, 'HolyMoly') def LaunchServer() as void: Network.incomingPassword = 'HolyMoly' Network.InitializeServer(32, 25000)