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MovieTexture.Pause

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public function Pause(): void;
public void Pause();
public def Pause() as void

Description

ムービーを一時停止します

	// Assigns a movie texture to the current transform and pauses it immediately

	var movTexture : MovieTexture;

	function Start () {
		renderer.material.mainTexture = movTexture;
		movTexture.Pause();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public MovieTexture movTexture;
    void Start() {
        renderer.material.mainTexture = movTexture;
        movTexture.Pause();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public movTexture as MovieTexture

	def Start() as void:
		renderer.material.mainTexture = movTexture
		movTexture.Pause()