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// Assigns a movie texture to the current transform and pauses it immediately var movTexture : MovieTexture; function Start () { renderer.material.mainTexture = movTexture; movTexture.Pause(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public MovieTexture movTexture; void Start() { renderer.material.mainTexture = movTexture; movTexture.Pause(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public movTexture as MovieTexture def Start() as void: renderer.material.mainTexture = movTexture movTexture.Pause()