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MonoBehaviour.OnPlayerDisconnected(NetworkPlayer)

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Description

プレイヤーがサーバーから接続が切断されるたびにサーバー上で呼び出されます

	function OnPlayerDisconnected(player : NetworkPlayer) {
		Debug.Log("Clean up after player " +  player);
		Network.RemoveRPCs(player);
		Network.DestroyPlayerObjects(player);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnPlayerDisconnected(NetworkPlayer player) {
        Debug.Log("Clean up after player " + player);
        Network.RemoveRPCs(player);
        Network.DestroyPlayerObjects(player);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnPlayerDisconnected(player as NetworkPlayer) as void:
		Debug.Log(('Clean up after player ' + player))
		Network.RemoveRPCs(player)
		Network.DestroyPlayerObjects(player)