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MonoBehaviour.InvokeRepeating

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public function InvokeRepeating(methodName: string, time: float, repeatRate: float): void;
public void InvokeRepeating(string methodName, float time, float repeatRate);
public def InvokeRepeating(methodName as string, time as float, repeatRate as float) as void

Description

設定した時間(単位は秒)にメソッドを呼び出し、 repeatRate 秒ごとにリピートします

	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds

	var projectile : Rigidbody;

	InvokeRepeating("LaunchProjectile", 2, 0.3);

	function LaunchProjectile () {
		var instance : Rigidbody = Instantiate(projectile);
		instance.velocity = Random.insideUnitSphere * 5;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void LaunchProjectile() {
        Rigidbody instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
    void Example() {
        InvokeRepeating("LaunchProjectile", 2, 0.3F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public projectile as Rigidbody

	def LaunchProjectile() as void:
		instance as Rigidbody = Instantiate(projectile)
		instance.velocity = (Random.insideUnitSphere * 5)

	def Example() as void:
		InvokeRepeating('LaunchProjectile', 2, 0.3F)