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Close設定した時間(単位は秒)にメソッドを呼び出します
// Launches a projectile in 2 seconds var projectile : Rigidbody; Invoke("LaunchProjectile", 2); function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { Invoke("LaunchProjectile", 2); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public projectile as Rigidbody def LaunchProjectile() as void: instance as Rigidbody = Instantiate(projectile) instance.velocity = (Random.insideUnitSphere * 5) def Example() as void: Invoke('LaunchProjectile', 2)