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MonoBehaviour.CancelInvoke

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public function CancelInvoke(): void;
public void CancelInvoke();
public def CancelInvoke() as void

Description

全てのInvokeをキャンセルします

	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds
	var projectile : Rigidbody;
	InvokeRepeating("LaunchProjectile", 2, 0.3);

	// Cancels the repeating invoke call, 
	// when the user pressed the ctrl button
	function Update() {
		if (Input.GetButton ("Fire1"))
			CancelInvoke();
	}

	function LaunchProjectile () {
		instance = Instantiate(projectile);
		instance.velocity = Random.insideUnitSphere * 5;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void Update() {
        if (Input.GetButton("Fire1"))
            CancelInvoke();
        
    }
    void LaunchProjectile() {
        instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
    void Example() {
        InvokeRepeating("LaunchProjectile", 2, 0.3F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public projectile as Rigidbody

	def Update() as void:
		if Input.GetButton('Fire1'):
			CancelInvoke()

	def LaunchProjectile() as void:
		instance = Instantiate(projectile)
		instance.velocity = (Random.insideUnitSphere * 5)

	def Example() as void:
		InvokeRepeating('LaunchProjectile', 2, 0.3F)

public function CancelInvoke(methodName: string): void;
public void CancelInvoke(string methodName);
public def CancelInvoke(methodName as string) as void

Description

メソッド名 methodName のInvokeをキャンセルします

	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds

	var projectile : Rigidbody;
	InvokeRepeating("LaunchProjectile", 2, 0.3);

	// Cancels the repeating invoke call, 
	// when the user pressed the ctrl button
	function Update() {
		if (Input.GetButton ("Fire1"))
			CancelInvoke("LaunchProjectile");
	}

	function LaunchProjectile () {
		instance = Instantiate(projectile);
		instance.velocity = Random.insideUnitSphere * 5;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void Update() {
        if (Input.GetButton("Fire1"))
            CancelInvoke("LaunchProjectile");
        
    }
    void LaunchProjectile() {
        instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
    void Example() {
        InvokeRepeating("LaunchProjectile", 2, 0.3F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public projectile as Rigidbody

	def Update() as void:
		if Input.GetButton('Fire1'):
			CancelInvoke('LaunchProjectile')

	def LaunchProjectile() as void:
		instance = Instantiate(projectile)
		instance.velocity = (Random.insideUnitSphere * 5)

	def Example() as void:
		InvokeRepeating('LaunchProjectile', 2, 0.3F)