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Matrix4x4.MultiplyPoint

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public function MultiplyPoint(v: Vector3): Vector3;
public Vector3 MultiplyPoint(Vector3 v);
public def MultiplyPoint(v as Vector3) as Vector3

Description

Transforms a position by this matrix (generic).

Returns a position v transformed by the current fully arbitrary matrix. If the matrix is a regular 3D transformation matrix, it is much faster to use MultiplyPoint3x4 instead. MultiplyPoint is slower, but can handle projective transformations as well. See Also: MultiplyPoint3x4, MultiplyVector.

	// Find our current location in the camera's projection space.
	var pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Vector3 pt = Camera.main.projectionMatrix.MultiplyPoint(transform.position);
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public pt as Vector3 = Camera.main.projectionMatrix.MultiplyPoint(transform.position)