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Mathf.CeilToInt

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public static function CeilToInt(f: float): int;
public static int CeilToInt(float f);
public static def CeilToInt(f as float) as int

Description

Returns the smallest integer greater to or equal to f.

	// Prints 10
	Debug.Log(Mathf.CeilToInt(10.0));
	// Prints 11
	Debug.Log(Mathf.CeilToInt(10.2));
	// Prints 11
	Debug.Log(Mathf.CeilToInt(10.7));
	// Prints -10
	Debug.Log(Mathf.CeilToInt(-10.0));
	// Prints -10
	Debug.Log(Mathf.CeilToInt(-10.2));
	// Prints -10
	Debug.Log(Mathf.CeilToInt(-10.7));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        Debug.Log(Mathf.CeilToInt(10.0F));
        Debug.Log(Mathf.CeilToInt(10.2F));
        Debug.Log(Mathf.CeilToInt(10.7F));
        Debug.Log(Mathf.CeilToInt(-10.0F));
        Debug.Log(Mathf.CeilToInt(-10.2F));
        Debug.Log(Mathf.CeilToInt(-10.7F));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		Debug.Log(Mathf.CeilToInt(10.0F))
		Debug.Log(Mathf.CeilToInt(10.2F))
		Debug.Log(Mathf.CeilToInt(10.7F))
		Debug.Log(Mathf.CeilToInt(-10.0F))
		Debug.Log(Mathf.CeilToInt(-10.2F))
		Debug.Log(Mathf.CeilToInt(-10.7F))