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MaterialPropertyBlock.SetTexture

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public function SetTexture(nameID: int, value: Texture): void;
public void SetTexture(int nameID, Texture value);
public def SetTexture(nameID as int, value as Texture) as void

Description

Texture型のマテリアルプロパティを設定します

Adds a property to the block. If a texture property with the given name already exists, the old value is replaced. MaterialPropertyBlock におけるテクスチャ プロパティは固定関数シェーダでは動作しないことに留意して下さい。