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public function SetTexture(nameID:
int,
value: Texture):
void;
public void SetTexture(int nameID,
Texture value);
public
def SetTexture(nameID as int,
value as Texture)
as void
Description
Texture型のマテリアルプロパティを設定します
Adds a property to the block. If a texture property with the given name already exists, the old value is replaced.
MaterialPropertyBlock におけるテクスチャ プロパティは固定関数シェーダでは動作しないことに留意して下さい。