言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Material.HasProperty

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function HasProperty(nameID: int): bool;
public bool HasProperty(int nameID);
public def HasProperty(nameID as int) as bool

Description

シェーダーのプロパティに特定のプロパティ名が設定されているか確認します

	// Attach this to a gameObject that has a renderer.

	if(renderer.material.HasProperty("_Color"))
		renderer.material.SetColor("_Color",Color.red);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        if (renderer.material.HasProperty("_Color"))
            renderer.material.SetColor("_Color", Color.red);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		if renderer.material.HasProperty('_Color'):
			renderer.material.SetColor('_Color', Color.red)