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LineRenderer.SetWidth

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public function SetWidth(start: float, end: float): void;
public void SetWidth(float start, float end);
public def SetWidth(start as float, end as float) as void

Description

ラインの横幅を設定します。

	// Adds a lineRenderer to this transform and
	// Converts the line Renderer into a triangle.

	function Start() {
		var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer);
		lineRenderer.SetWidth(0,3);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>();
        lineRenderer.SetWidth(0, 3);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		lineRenderer as LineRenderer = gameObject.AddComponent[of LineRenderer]()
		lineRenderer.SetWidth(0, 3)