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// Adds a lineRenderer to this transform and // Converts the line Renderer into a triangle. function Start() { var lineRenderer : LineRenderer = gameObject.AddComponent(LineRenderer); lineRenderer.SetWidth(0,3); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { LineRenderer lineRenderer = gameObject.AddComponent<LineRenderer>(); lineRenderer.SetWidth(0, 3); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: lineRenderer as LineRenderer = gameObject.AddComponent[of LineRenderer]() lineRenderer.SetWidth(0, 3)