Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Calculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper.
Tetrahedralizes the space for Light Probes. outIndices index into the array of outPositions and every four indices correspond to a tetrahedron. During the tetrahedralization any position duplicates withing some tolerance are removed (the first element is kept, subsequent are removed), so outPositions might have fewer elements than positions.