お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Closeライトの大きさを設定する。
See Also: Light component.
// Pulse light's range between original range // and half of the original one var duration : float = 3.0; private var originalRange : float; originalRange = light.range; function Update() { var amplitude : float = Mathf.PingPong( Time.time, duration ); // transform from 0..duration to 0.5..1 range amplitude = amplitude / duration * 0.5 + 0.5; // set light range light.range = originalRange * amplitude; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float duration = 3.0F; private float originalRange; void Update() { float amplitude = Mathf.PingPong(Time.time, duration); amplitude = amplitude / duration * 0.5F + 0.5F; light.range = originalRange * amplitude; } void Example() { originalRange = light.range; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public duration as float = 3.0F private originalRange as float def Update() as void: amplitude as float = Mathf.PingPong(Time.time, duration) amplitude = (((amplitude / duration) * 0.5F) + 0.5F) light.range = (originalRange * amplitude) def Example() as void: originalRange = light.range