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InteractiveCloth.tearFactor

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public var tearFactor: float;
public float tearFactor;
public tearFactor as float

Description

布が破れる前に、どのくらい布の頂点が引き伸ばされるか

If this is set to zero, tearing is disabled. For values greater than zero, larger values make the cloth stretch further without tearing. This property can be changed dynamically, but turning it on or off completely (by setting it to zero or non-zero), will cause the cloth simulation to reset. See Also: isTeared 変数

	// Simulate a really thin/aged and fragile cloth that will tear with anything

	transform.GetComponent(InteractiveCloth).tearFactor = 0.1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        transform.GetComponent<InteractiveCloth>().tearFactor = 0.1F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		transform.GetComponent[of InteractiveCloth]().tearFactor = 0.1F