お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close布が破れるかどうか (Read Only)
See Also: tearFactor 変数
function Update() { if(transform.GetComponent(InteractiveCloth).isTeared) Debug.Log("Cloth teared!"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (transform.GetComponent<InteractiveCloth>().isTeared) Debug.Log("Cloth teared!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if transform.GetComponent[of InteractiveCloth]().isTeared: Debug.Log('Cloth teared!')