言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Input.GetAxis

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetAxis(axisName: string): float;
public static float GetAxis(string axisName);
public static def GetAxis(axisName as string) as float

Description

/axisName/ で識別される仮想軸の値を返します

値はキーボードとジョイスティックの入力によって-1から1の範囲になります。 軸がマウスの移動量で設定される場合、マウスの移動量は軸感度を乗算するので、 -1...1の範囲ではなくなります。 これは独立したフレームレートで動作しています。よって、この関数を使った値を使用するとき、フレームレートが変更された時のことを考える必要はありません。

	// A very simplistic car driving on the x-z plane.

	var speed : float = 10.0;
	var rotationSpeed : float = 100.0;

	function Update () {
		// Get the horizontal and vertical axis.
		// By default they are mapped to the arrow keys.
		// The value is in the range -1 to 1
		var translation : float = Input.GetAxis ("Vertical") * speed;
		var rotation : float = Input.GetAxis ("Horizontal") * rotationSpeed;
		
		// Make it move 10 meters per second instead of 10 meters per frame...
		translation *= Time.deltaTime;
		rotation *= Time.deltaTime;
		
		// Move translation along the object's z-axis
		transform.Translate (0, 0, translation);
		// Rotate around our y-axis
		transform.Rotate (0, rotation, 0);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float speed = 10.0F;
    public float rotationSpeed = 100.0F;
    void Update() {
        float translation = Input.GetAxis("Vertical") * speed;
        float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
        translation *= Time.deltaTime;
        rotation *= Time.deltaTime;
        transform.Translate(0, 0, translation);
        transform.Rotate(0, rotation, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public speed as float = 10.0F

	public rotationSpeed as float = 100.0F

	def Update() as void:
		translation as float = (Input.GetAxis('Vertical') * speed)
		rotation as float = (Input.GetAxis('Horizontal') * rotationSpeed)
		translation *= Time.deltaTime
		rotation *= Time.deltaTime
		transform.Translate(0, 0, translation)
		transform.Rotate(0, rotation, 0)

	// Performs a mouse look.

	var horizontalSpeed : float = 2.0;
	var verticalSpeed : float = 2.0;
	function Update () {
		// Get the mouse delta. This is not in the range -1...1
		var h : float = horizontalSpeed * Input.GetAxis ("Mouse X");
		var v : float = verticalSpeed * Input.GetAxis ("Mouse Y");
		transform.Rotate (v, h, 0);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float horizontalSpeed = 2.0F;
    public float verticalSpeed = 2.0F;
    void Update() {
        float h = horizontalSpeed * Input.GetAxis("Mouse X");
        float v = verticalSpeed * Input.GetAxis("Mouse Y");
        transform.Rotate(v, h, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public horizontalSpeed as float = 2.0F

	public verticalSpeed as float = 2.0F

	def Update() as void:
		h as float = (horizontalSpeed * Input.GetAxis('Mouse X'))
		v as float = (verticalSpeed * Input.GetAxis('Mouse Y'))
		transform.Rotate(v, h, 0)