OSによって判断されるデバイスの物理的な方向 (Read Only)
	// Play a sound if screen is facing downwards
	function Update () {
		if (Input.deviceOrientation == DeviceOrientation.FaceDown)
			audio.Play();
	}
      using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.deviceOrientation == DeviceOrientation.FaceDown) audio.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Input.deviceOrientation == DeviceOrientation.FaceDown: audio.Play()