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Input.deviceOrientation

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public static var deviceOrientation: DeviceOrientation;
public static DeviceOrientation deviceOrientation;
public static deviceOrientation as DeviceOrientation

Description

OSによって判断されるデバイスの物理的な方向 (Read Only)

	// Play a sound if screen is facing downwards

	function Update () {
		if (Input.deviceOrientation == DeviceOrientation.FaceDown)
			audio.Play();
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.deviceOrientation == DeviceOrientation.FaceDown)
            audio.Play();
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.deviceOrientation == DeviceOrientation.FaceDown:
			audio.Play()