ゲームオブジェクトにアタッチされているRigidbody (Read Only) (もしアタッチされていない場合はnull)
var other : GameObject; other.rigidbody.AddForce(1,1,1);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.rigidbody.AddForce(1, 1, 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public other as GameObject def Example() as void: other.rigidbody.AddForce(1, 1, 1)