ゲームオブジェクトにアタッチされているCollider (Read Only) (もしアタッチされていない場合はnull)
var other : GameObject; other.collider.material.dynamicFriction = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.collider.material.dynamicFriction = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public other as GameObject def Example() as void: other.collider.material.dynamicFriction = 1