ゲームオブジェクトにアタッチされているAudioSource (Read Only) (もしアタッチされていない場合はnull)
var other : GameObject; other.audio.Play();
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public GameObject other; void Example() { other.audio.Play(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public other as GameObject def Example() as void: other.audio.Play()