Unity - スクリプティング API: Events.UnityEventTools.RegisterBoolPersistentListener
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Events.UnityEventTools.RegisterBoolPersistentListener

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public static function RegisterBoolPersistentListener(unityEvent: UnityEventBase, index: int, call: UnityAction<bool>, argument: bool): void;
public static void RegisterBoolPersistentListener(UnityEventBase unityEvent, int index, UnityAction<bool> call, bool argument);
public static def RegisterBoolPersistentListener(unityEvent as UnityEventBase, index as int, call as UnityAction<bool>, argument as bool) as void

Parameters

unityEvent 修正するunityEvent
index 変更するインデックス
call 呼び出す関数
argument 実行する時に使用する引数

Description

インデックスからイベントを変更します