public static function AddBoolPersistentListener(unityEvent:
UnityEventBase,
call: UnityAction<bool>,
argument: bool):
        void;
      
                  public static void AddBoolPersistentListener(UnityEventBase unityEvent,
UnityAction<bool> call,
bool argument);
    
                  public static
      def AddBoolPersistentListener(unityEvent as UnityEventBase,
 call as UnityAction<bool>,
 argument as bool)
      
        as void