言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

EditorWindow.OnLostFocus()

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Called when the window loses keyboard focus.

See Also: OnFocus.
Restores normal view when you lose focus on this window.

	// Simple script that lets you preview your main camera in Orthographic view
	// when selected.
	
	class OrthographicPreviewer extends EditorWindow {
		var renderTexture : RenderTexture;
		var camera = Camera.main;
		@MenuItem("Example/Camera Selector")
		static function Init() {
			var window = GetWindow(OrthographicPreviewer);
			window.Show();
		}
		function Awake () {
			renderTexture = 
				new RenderTexture(position.width, position.height, RenderTextureFormat.ARGB32 );
		}
		function OnInspectorUpdate() {
			this.Repaint();
		}
		function OnGUI() {
			if(GUILayout.Button("Close")) {
				camera.orthographic = false;
				this.Close();
			}
			GUI.DrawTexture(Rect( 0.0f, 50.0f, position.width, position.height), renderTexture);
		}
		function OnFocus() {
			Selection.activeTransform = camera.transform;
			camera.orthographic = true;
		}
		function Update() {
			if(camera != null) {
				camera.targetTexture = renderTexture;
				camera.Render();
				camera.targetTexture = null;	
			}
			if(renderTexture.width != position.width || renderTexture.height != position.height)
				renderTexture = new RenderTexture(position.width, 
										position.height, 
										RenderTextureFormat.ARGB32 );
		}
		function OnLostFocus() {
			camera.orthographic = false;
		}
	}