updateMipmaps | Should all mipmap levels be updated? |
makeNoLongerReadable | Should the Cubemap texture data be readable/modifiable after changes are applied? |
If updateMipmaps
is true
, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use true
in all cases except when
you've modified the mip levels yourself using SetPixels.
This is a potentially expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
See Also: SetPixel, SetPixels functions.
var c : Cubemap; c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... c.Apply(); // Apply the stuff done to the Cubemap.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); c.Apply(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public c as Cubemap def Example() as void: c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red) c.Apply()