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// CharacterControllers we touch, disable collision detection. function OnControllerColliderHit(hit : ControllerColliderHit) { hit.controller.detectCollisions = false; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { hit.controller.detectCollisions = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnControllerColliderHit(hit as ControllerColliderHit) as void: hit.controller.detectCollisions = false