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ConstantForce.torque

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public var torque: Vector3;
public Vector3 torque;
public torque as Vector3

Description

毎フレームRigidbodyのトルクに力を加えます

	// Rotates the object around the world y-axis
	constantForce.torque = Vector3.up * 2;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        constantForce.torque = Vector3.up * 2;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		constantForce.torque = (Vector3.up * 2)