Rigidbodyオブジェクトの座標を基準にして、毎フレームトルクに相対的な力を加えます
// Rotates the object around the its own x-axis constantForce.relativeTorque = Vector3.right * 2;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { constantForce.relativeTorque = Vector3.right * 2; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: constantForce.relativeTorque = (Vector3.right * 2)