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CloseRigidbodyオブジェクトの座標を基準にして、毎フレーム相対的な力を加えます
// Moves the rigidbody forward constantForce.relativeForce = Vector3.forward * 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { constantForce.relativeForce = Vector3.forward * 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: constantForce.relativeForce = (Vector3.forward * 10)