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Component.particleSystem

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public var particleSystem: ParticleSystem;
public ParticleSystem particleSystem;
public particleSystem as ParticleSystem

Description

GameObjectにアタッチされたParticleSystem (アタッチされていない場合はnull)

	particleSystem.Emit(5);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        particleSystem.Emit(5);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		particleSystem.Emit(5)