GameObjectにアタッチされたGUITexture (アタッチされていない場合はnull)
guiTexture.color = Color.blue;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { guiTexture.color = Color.blue; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: guiTexture.color = Color.blue