GameObjectにアタッチされたCamera (アタッチされていない場合はnull)
camera.fieldOfView = 40;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { camera.fieldOfView = 40; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: camera.fieldOfView = 40