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Component.audio

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public var audio: AudioSource;
public AudioSource audio;
public audio as AudioSource

Description

GameObjectにアタッチされたAudioSource (アタッチされていない場合はnull)

	audio.Play();
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        audio.Play();
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		audio.Play()