言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Collision.rigidbody

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var rigidbody: Rigidbody;
public Rigidbody rigidbody;
public rigidbody as Rigidbody

Description

ヒットしたRigidbody (Read Only)。ヒットしたオブジェクトにRigidbodyがアタッチされていない場合、 null を返します。

	// Make all rigidbodies we touch fly upwards
	function OnCollisionStay(collision : Collision) {
		// Check if the collider we hit has a rigidbody
		// Then apply the force
		if (collision.rigidbody) {
			collision.rigidbody.AddForce (Vector3.up * 15);
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void OnCollisionStay(Collision collision) {
        if (collision.rigidbody)
            collision.rigidbody.AddForce(Vector3.up * 15);
        
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def OnCollisionStay(collision as Collision) as void:
		if collision.rigidbody:
			collision.rigidbody.AddForce((Vector3.up * 15))