言語: 日本語
  • C#
  • JS
  • Boo

スクリプト言語

お好みのスクリプト言語を選択すると、サンプルコードがその言語で表示されます。

Collider.ClosestPointOnBounds

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function ClosestPointOnBounds(position: Vector3): Vector3;
public Vector3 ClosestPointOnBounds(Vector3 position);
public def ClosestPointOnBounds(position as Vector3) as Vector3

Description

設定したポイントから一番近い、Boundsオブジェクトのポイント

これは爆発ダメージを適用するときに、ヒットした位置からダメージ量を計算するときに使用することが出来ます。

	var hitPoints : float = 100.0;
	function ApplyHitPoints (explosionPos : Vector3, radius : float) {
		// The distance from the explosion position to the surface of the rigidbody
		var closestPoint : Vector3 = collider.ClosestPointOnBounds(explosionPos);
		var distance : float = Vector3.Distance(closestPoint, explosionPos);

		// The hit points we apply fall decrease with distance from the hit point
		var hitPoints : float = 1.0 - Mathf.Clamp01(distance / radius);
		
		// This is the final hitpoints we want to apply. 10 at maximum
		hitPoints *= 10;
	}