キャラクターのカプセルの半径
// Set the controller radius to 0.3 var controller : CharacterController; controller = GetComponent(CharacterController); controller.radius = 0.3;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public CharacterController controller; void Example() { controller = GetComponent<CharacterController>(); controller.radius = 0.3F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public controller as CharacterController def Example() as void: controller = GetComponent[of CharacterController]() controller.radius = 0.3F