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CharacterController.radius

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public var radius: float;
public float radius;
public radius as float

Description

キャラクターのカプセルの半径

	// Set the controller radius to 0.3
	var controller : CharacterController;
	controller = GetComponent(CharacterController);
	controller.radius = 0.3;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public CharacterController controller;
    void Example() {
        controller = GetComponent<CharacterController>();
        controller.radius = 0.3F;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public controller as CharacterController

	def Example() as void:
		controller = GetComponent[of CharacterController]()
		controller.radius = 0.3F