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CharacterController.collisionFlags

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public var collisionFlags: CollisionFlags;
public CollisionFlags collisionFlags;
public collisionFlags as CollisionFlags

Description

CharacterController.Moveが呼ばれている環境で衝突しているカプセルの部分はどこかを表します。

	function Update () {
		var controller : CharacterController = GetComponent(CharacterController);
		if ((controller.collisionFlags & CollisionFlags.Above) != 0)
			print("touched the ceiling");
	}