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CapsuleCollider.center

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public var center: Vector3;
public Vector3 center;
public center as Vector3

Description

オブジェクトのローカル座標での計算されたコライダーの中心座標を返します。

	// Reset the center to the transform's position

	collider.center = Vector3.zero;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.center = Vector3.zero;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.center = Vector3.zero