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Camera.OnPreRender()

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Description

OnPreRenderはカメラがシーンのレンダリングを開始する前に呼び出されます。

このメッセージはカメラにアタッチされている全てのスクリプトに送られます。 もしカメラの見えている範囲(例: fieldOfView )を変えたい場合、 変更したものは次のフレームにて反映されます。 OnPreCull の代わりに行われます。

	// This script lets you enable/disable fog per camera.
	// by enabling or disabling the script in the title of the inspector
	// you can turn fog on or off per camera.

	private var revertFogState = false;
	
	function OnPreRender () {
		revertFogState = RenderSettings.fog;
		RenderSettings.fog = enabled;
	}
	
	function OnPostRender () {
		RenderSettings.fog = revertFogState;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    private bool revertFogState = false;
    void OnPreRender() {
        revertFogState = RenderSettings.fog;
        RenderSettings.fog = enabled;
    }
    void OnPostRender() {
        RenderSettings.fog = revertFogState;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	private revertFogState as bool = false

	def OnPreRender() as void:
		revertFogState = RenderSettings.fog
		RenderSettings.fog = enabled

	def OnPostRender() as void:
		RenderSettings.fog = revertFogState