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Close秒単位の再生時間。
Use this to read current playback time or to seek to a new playback time.
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet.
See Also: timeSamples variable.
// Prints the elapsed time in seconds the audio // source has been playing. // Press "Return" to start the song and see how the // time gets restarted.. function Update() { if(Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if Input.GetKeyDown(KeyCode.Return): audio.Stop() audio.Play() Debug.Log(audio.time)