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AudioSource.rolloffMode

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public var rolloffMode: AudioRolloffMode;
public AudioRolloffMode rolloffMode;
public rolloffMode as AudioRolloffMode

Description

距離によって減衰する方法を設定/取得する。

	function Start() {
		audio.rolloffMode = AudioRolloffMode.Linear;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Start() {
        audio.rolloffMode = AudioRolloffMode.Linear;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Start() as void:
		audio.rolloffMode = AudioRolloffMode.Linear