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Closeオーディオクリップがループしているかどうか。
If you disable looping on a playing AudioSource the sound will stop after the end of the current loop.
@script RequireComponent(AudioSource) // Stop looping the sound function Start() { audio.loop = false; }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { void Start() { audio.loop = false; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] public class ExampleClass(MonoBehaviour): def Start() as void: audio.loop = false