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CloseHz でのハイパスのカットオフ周波数。10 から22000の間で設定します。デフォルトは5000.0です。
// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working. @script RequireComponent(AudioSource) @script RequireComponent(AudioHighPassFilter) function Update() { GetComponent(AudioHighPassFilter).cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000); }
using UnityEngine; using System.Collections; [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000; } }
import UnityEngine import System.Collections [RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class ExampleClass(MonoBehaviour): def Update() as void: GetComponent[of AudioHighPassFilter]().cutoffFrequency = ((Mathf.Sin(Time.time) * 11010) + 11000)