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AudioHighPassFilter.cutoffFrequency

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public var cutoffFrequency: float;
public float cutoffFrequency;
public cutoffFrequency as float

Description

Hz でのハイパスのカットオフ周波数。10 から22000の間で設定します。デフォルトは5000.0です。

	// Moves the cuttoutFrequency from 10 to 22000 following a Sinus function
	// Attach this to an audio source with a HighPassFilter to listen it working.

	@script RequireComponent(AudioSource)
	@script RequireComponent(AudioHighPassFilter)

	function Update() {
		GetComponent(AudioHighPassFilter).cutoffFrequency = (Mathf.Sin(Time.time)*11010 + 11000);
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioHighPassFilter))]
public class ExampleClass : MonoBehaviour {
    void Update() {
        GetComponent<AudioHighPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioHighPassFilter))]
public class ExampleClass(MonoBehaviour):

	def Update() as void:
		GetComponent[of AudioHighPassFilter]().cutoffFrequency = ((Mathf.Sin(Time.time) * 11010) + 11000)