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AudioEchoFilter.wetMix

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public var wetMix: float;
public float wetMix;
public wetMix as float

Description

出力に渡すエコー信号の音量。0 から1 の間で設定(デフォルトは1)。

	// Mixes both Echo generated sound and the original audio source
	// if you set the wetMix to 0 you will not have Echo sounds.

	@script RequireComponent(AudioSource)
	@script RequireComponent(AudioEchoFilter)

	function Start() {
		GetComponent(AudioEchoFilter).wetMix = 1.0;
		GetComponent(AudioEchoFilter).dryMix = 1.0;
	}
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class ExampleClass : MonoBehaviour {
    void Start() {
        GetComponent<AudioEchoFilter>().wetMix = 1.0F;
        GetComponent<AudioEchoFilter>().dryMix = 1.0F;
    }
}
import UnityEngine
import System.Collections

[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioEchoFilter))]
public class ExampleClass(MonoBehaviour):

	def Start() as void:
		GetComponent[of AudioEchoFilter]().wetMix = 1.0F
		GetComponent[of AudioEchoFilter]().dryMix = 1.0F