サンプルのオーディオクリップの長さ(RO)
// Prints how many samples the attached audio source has
function Start() {
Debug.Log(audio.clip.samples);
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Debug.Log(audio.clip.samples); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: Debug.Log(audio.clip.samples)